这哥们儿真牛B. 把角色动画抽象成了一套固定的方法和工具. 适用于所有角色. 大大缩减了开发和适配的时间.

这哥们儿真牛B. 把角色动画抽象成了一套固定的方法和工具. 适用于所有角色. 大大缩减了开发和适配的时间.

Stefan 3D AI @Stefan_3D_AI Day 11. Building the game I've dreamed of for 15 years with AI.

I thought humanoid animations would be the easy part. Then I spent half the night trying to get a skeleton to swing its arm.

I wanted that awkward, broken skeleton movement. GPT-6 Astra couldn't get the attack

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